Learning Activities

"Active learning" means students engage with the material, participate in the class, and collaborate with each other. Don't expect your students simply to listen and memorize; instead, have them help demonstrate a process, analyze an argument, or apply a concept to a real-world situation.

Active Learning promotes independent, critical and creative thinking; encourages effective collaboration and increases student investment, motivation and performance.

Below are resources and examples on different types of learning activities. To explore your own ideas request help from the Digital Learning Team or call 315-781-4420.

If you are interested in searching by learning outcome, please visit the Technology Enhanced Course Design page.

Blogging, Web Sites, and Wikis

  • Writing for a public audience
  • Creating a resource for the public
  • On-going written reflection or analysis

For a list of supported technologies, please visit the Tools page.

Digital Portfolios

  • Creating an online collection of an individual's best work over time which can include academic work, work history (resume), volunteer work, etc.
  • Using technology to create a visual representation of academic work; for example: Adobe InDesign to create a book of sketches, drawings, images of sculpture, etc.

For a list of supported technologies, please visit the Tools page.

Digital Storytelling and Podcasting

  • Telling a story using images, video, and/or narration
  • Combining different types of media into a coherent narrative

Digital stories include a voice-over narration and any number of technologies including but not limited to still images, music, video, animation, titles, and more.

Podcasts are digital media files, both audio and video, that can be subscribed to and downloaded. Enhanced podcasting includes still images, although originally podcasts were only audio files; podcasting for course work does not include video, music, or other media formats.

For a list of supported technologies, please visit the Tools page.

Posters

  • Creating marketing materials for an organization or event
  • Displaying research findings
  • Creating a visual presentation

For a list of supported technologies, please visit the Tools page.

Screen Casting and Video Projects

  • Capturing a process on video
  • Creating a visual recording of a reflection and/or discussion
  • Creating a movie or trailer

For a list of supported technologies, please visit the Tools page.

Spatial Technology, Mapping, and GIS

  • Creating a visual representation of space or time
  • Utilizing maps to visually represent data sets

For a list of supported technologies, please visit the Tools page.

Web Conferencing

  • Synchronously connect with individuals or other classrooms anywhere in the world
  • Allows for video chat, document sharing and screen sharing


 

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